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AI Insights · Timothy · April 2022

Top 5 Low Poly Games in South Africa for Q1 2022: Performance Insights

Discover how the top 5 low poly games performed in South Africa during Q1 2022 with insights on weekly downloads, revenue, and active users.

Top 5 Low Poly Games in South Africa for Q1 2022: Performance Insights

In the first quarter of 2022, the top 5 low poly games in South Africa showcased varying performance metrics across weekly downloads, revenue, and active users. Here’s a detailed look at their trends:

Roblox from Roblox Corporation saw its weekly revenue start at approximately $82.9K in late December 2021 and then decline to around $34.9K by mid-January. The revenue remained relatively stable, fluctuating between $34K and $39K for most of the quarter, before peaking at $59.5K in the last week of March. Weekly downloads began at 18.2K, dipped to 9.5K by early March, and rose again to 15.9K by the end of the quarter. Active users were stable, hovering around 330K to 350K throughout the period.

Idle Lumber Empire by AppQuantum had a fluctuating weekly revenue, starting at $2.1K and peaking at $2.7K in the first week of January. Revenue dropped to below $1K by mid-February but ended the quarter at around $1.4K. Downloads saw a significant rise, starting at 10.1K and experiencing a notable spike to 12.1K in the last week of March. Active users also saw a significant increase, from 15K at the start of the quarter to over 20K by the end of March.

Retro Garage - Car Mechanic by WM Games LTD had a modest weekly revenue, peaking at $57 in early January and fluctuating between $1 and $35 for the rest of the quarter. Downloads started at 11.4K, then decreased to around 2.7K in early March, before stabilizing at around 4.3K towards the end of the quarter. Active users started at nearly 29.5K, dropped to about 12.9K by early March, and then slightly increased to around 15K by the end of March.

Reckless Getaway 2: Car Chase from Miniclip.com had a low revenue, mostly under $30, with a peak of $45 in late February. Downloads surged from 173 in late December to 7.8K by the end of February, before settling at around 3.8K by the end of March. Active users saw a steady rise from 1.5K to a peak of 18.7K by late February, then slightly declined to around 13.8K by the end of March.

Stick vs Craftman by XGame Global, despite being a new entry, had a promising start with weekly downloads peaking at 9.4K in late January. Downloads then fluctuated and ended at approximately 2.5K in the last week of March. Active users saw a peak of 10.3K in early February before declining to around 4.8K by the end of March. Revenue was minimal, peaking at $10 in late January and then staying mostly flat for the rest of the quarter.

These insights are sourced from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022